module LabSounds
{

	sound zReVAC2_Appliance_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Appliance_A.ogg, distanceMax = 25, volume = 0.2,} 
	}

	sound zReVAC2_Blow_Torch_B
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Blow_Torch_B.ogg, distanceMax = 25, volume = 0.3,} 
	}

	sound zReVAC2_Blow_Torch_C
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Blow_Torch_C.ogg, distanceMax = 25, volume = 0.3,} 
	}

	sound zReVAC2_Cleaning_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Cleaning_A.ogg, distanceMax = 10, volume = 0.15,} 
	}

	sound zReVAC2_Drawing_B
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Drawing_B.ogg, distanceMax = 10, volume = 0.1,} 
	}

	sound zReVAC2_Meat_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Meat_A.ogg, distanceMax = 10, volume = 0.3,} 
	}

	sound zReVAC2_Mixing_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Mixing_A.ogg, distanceMax = 15, volume = 0.4,} 
	}

	sound zReVAC2_Mixing_B
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Mixing_B.ogg, distanceMax = 15, volume = 0.4,} 
	}

	sound zReVAC2_Mixing_C
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Mixing_C.ogg, distanceMax = 15, volume = 0.4,} 
	}

	sound zReVAC2_Mixing_D
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Mixing_D.ogg, distanceMax = 15, volume = 0.6,} 
	}

	sound zReVAC2_Mixing_D_2
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Mixing_D_2.ogg, distanceMax = 15, volume = 0.6,} 
	}

	sound zReVAC2_Pills_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Pills_A.ogg, distanceMax = 15, volume = 0.4,} 
	}

	sound zReVAC2_Pour_Out_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Pour_Out_A.ogg, distanceMax = 15, volume = 0.1,} 
	}

	sound zReVAC2_Screw_A
    {
		category = Object, loop = false, is3D = true,
		clip { file = media/sound/zReVAC2_Screw_A.ogg, distanceMax = 10, volume = 0.5, } 
	}

	sound zReVAC2_Inject
	{
        category = Object, loop = false, is3D = true,
        clip { file = media/sound/zReVAC2_Inject.mp3, distanceMax = 10, volume = 0.6, }
	}
}

